PC VR

In addition to the games I helped develop as part of a cross-functional team at Martian Games, I’ve also developed several games on my own.  Below are two examples.

I picked these games because they showcase how I am able to leverage my physics background in new and interesting ways. In both, I took the initiative to develop different locomotion options in VR and created unique interactions with game objects to target specific emotional elements such as fear or uneasiness.

Note that the Sci-Fi Rube Goldberg Puzzler below received the Outstanding Project Award and was later showcased by Udacity at the Intersect 2018 Conference.